Credits & Affiliations

Reflux is built on top of incredible global open-source ecosystems. We are deeply grateful to the software engineers, mathematicians, and technical artists who made this tool possible.

Core Development Team

AX

Alexei Vance

Lead Core Architect

Manages backend system extensions, geometric matrix evaluations, and Python processing hooks.

SR

Sanae Richter

UI/UX Lead Designer

Constructed the responsive modal systems, engine layout panels, and custom thematic interfaces.

JM

Julian Moore

Compute Pipeline Engineer

Handles GPU optimization routines, CUDA multi-threading, and hardware acceleration links.

EL

Elena Rostova

Documentation Technical Writer

Manages API data mapping documentation, learning paths, and pipeline setup templates.

Software Dependencies & Foundations

The Blender Foundation

Core application platform provider, Python structural bindings, and viewport rendering engines.

GNU GPL v3

NumPy Processing Systems

High-performance multidimensional array processing configurations for accelerated vertex evaluations.

BSD 3-Clause

SciPy Algorithms Assembly

Advanced numerical calculus routines used to optimize rendering calculations.

BSD New

PyOpenGL Context Extensions

Provides standard interoperability links into foundational viewport shaders.

BSD License

Beta Testing Community

The following studios, artists, and technical directors spent months testing the addon under real-world conditions:

Voxel Forge Studios Marcus Aurelius (3D Generalist) Pixel Reality Laboratories Chroma Cinematic Group David K. (Technical Animator) Studio Vertex Interactive Hana Takahashi (Environment Artist) Loomis Light & Render Labs Dr. Aris Thorne (Pipeline Dev) Neo-Tokyo Motion Arts